A proof of concept of animating a camera path in blender and exporting to a GLTF and using in a react-three-fiber project. Involving keyframes, baking the animation and using gltf to jsx to load the animation in R3F.
An experiment where we get the avergae frequency in real time for a given song. Using positional audio, sound analyser and shaders, we move a grid of cubes on the z axis to create a sound visualizer.
If you like clouds and shaders, then this article will be right up your street! It will be going through ray marching, glsl, SDF's and noise. The end result resembles clouds and is a foundation for volumetric clouds.
We are going to briefly go over shaders. We'll explore some GLSL syntax, built in matrices in three and some of the basic syntax of GLSL ( the language three shaders are written in).