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Rick

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

Harnessing the Elements - Sun, Noise, and Bloom in Layered Mesh Design

This article examines the role of 3D noise in layered mesh design, focusing on how noise algorithms shape textures and patterns. By integrating sun and bloom effects, these dynamic designs create complex, organic visual aesthetics in digital environments, enhancing realism and depth in 3D rendering and animation.

September 11th, 2024 · 1 min read

Dynamic FlowMap Curve Modifier for Procedural River Generation

The dynamic FlowMap Curve Modifier is an innovative research and development tool for creating fluid, adaptive river terrains. It combines curve modification with integrated flow mapping to generate evolving watercourses, offering new possibilities for procedural landscape generation in 3D environments and interactive applications.

September 10th, 2024 · 1 min read
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