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Rick

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

Animated Camera from Blender to React Three Fiber

A proof of concept of animating a camera path in blender and exporting to a GLTF and using in a react-three-fiber project. Involving keyframes, baking the animation and using gltf to jsx to load the animation in R3F.

April 14th, 2021 · 4 min read

GLSL, Sound and Dancing Cubes

An experiment where we get the avergae frequency in real time for a given song. Using positional audio, sound analyser and shaders, we move a grid of cubes on the z axis to create a sound visualizer.

April 4th, 2021 · 2 min read

Real Time Volumetric Clouds, GLSL and Three

If you like clouds and shaders, then this article will be right up your street! It will be going through ray marching, glsl, SDF's and noise. The end result resembles clouds and is a foundation for volumetric clouds.

March 27th, 2021 · 5 min read

GLSL and Shaders

We are going to briefly go over shaders. We'll explore some GLSL syntax, built in matrices in three and some of the basic syntax of GLSL ( the language three shaders are written in).

March 21st, 2021 · 4 min read
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