I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.
If you like clouds and shaders, then this article will be right up your street! It will be going through ray marching, glsl, SDF's and noise. The end result resembles clouds and is a foundation for volumetric clouds.
We are going to briefly go over shaders. We'll explore some GLSL syntax, built in matrices in three and some of the basic syntax of GLSL ( the language three shaders are written in).