I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.
A complete guide to getting started with unity to create amazing environments. Along with how to get assets from the unity asset store. Covering post processing, terrain tools and using materials inside of unity.
This is the perfect way to animate grass which is created using alpha clipped planes using alpha maps. This can easily be adapted to follow an origin or empty, which would signify the wind in a scene. Follow previous tutorials to instance grass onto a plane from blender. This would be the precursor to animating this grass!
Really cool tutorial on how to use custom shaders to make abstract visuals and integrate with threejs and USING GLSL. Look at the code example for some indepth detail on how to create something like this!
The number 1 walk-through for creating an immersive environment for the web. A in depth look on converting a blender project into a optimized web project. Including amazing fireflies, grass, and HDRI image creation.
Highlighting a workflow from blender to React Three Fiber (R3F) for morphing particles from different shapes. Utilizing images for storing data in blender and then consuming in a React Three Fiber / Threejs shader.
Exporting particle animations from blender to a r3f project. We use the particle simulation in blender, run an export script to save location data in images (PNG's) and then combine the images into a single large image. This has great potential for attaching textures to the points material for fire/smoke/snow or sand storms.