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Rick

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

How to build environments in unity

A complete guide to getting started with unity to create amazing environments. Along with how to get assets from the unity asset store. Covering post processing, terrain tools and using materials inside of unity.

April 1st, 2023 · 6 min read

How to animate grass and alpha clipped grass in react three fiber using GLSL

This is the perfect way to animate grass which is created using alpha clipped planes using alpha maps. This can easily be adapted to follow an origin or empty, which would signify the wind in a scene. Follow previous tutorials to instance grass onto a plane from blender. This would be the precursor to animating this grass!

March 31st, 2023 · 2 min read
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