I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.
A quick tutorial on procedurally generating moonlit water in blender, with custom normals based on stretched noise. Very simple workflow which can be exported to gltf and used in threejs or r3f.
Exporting per vertex attributes from Blender and ensuring the correct format. Useful if your in a tight spot and need to use blender and take advantage of geometry node attributes in a GLTF Model.
How to do water trails by displacing verticies and integrating a custom shader with a built in threejs shader, taking advantage of hdr images in a custom shader.
A 101 on how to use geometry nodes and opacity masks in blender to generate some pretty cool looking light shafts for a threejs / react three fiber project.
This article will explore a workflow for storing vectors in an image and then reading it in a r3f shader material. Which can be used with three/r3f's points or GPU particles. Also this would be a good candiate for vector flow fields on the web.
This article will explore a workflow for exporting vertex data from a geometry node setup in blender, where we distribute points on a surface. This is useful for points and instancing geometry in threejs or react-three-fiber. Using Sverchok blender addon to export data in a format we can utilise!