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Rick

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

Stylised Moon Lit Water in Blender

A quick tutorial on procedurally generating moonlit water in blender, with custom normals based on stretched noise. Very simple workflow which can be exported to gltf and used in threejs or r3f.

September 27th, 2022 · 3 min read

Exporting Per Vertex Attributes from Blender into a GLTF Model

Exporting per vertex attributes from Blender and ensuring the correct format. Useful if your in a tight spot and need to use blender and take advantage of geometry node attributes in a GLTF Model.

September 23rd, 2022 · 4 min read
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