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Rick

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

Spatial Clustering of Colors in Star Maps and Cell Images

In this study, we present a novel method for spatial clustering of colors in star maps and cell images, utilizing concave hulls and adaptive threshold techniques. By applying these advanced geometric and color segmentation methods, we achieve more accurate clustering of color regions, particularly in complex visual data. This approach enhances the precision of pattern recognition in both astronomical and biological imaging, offering new possibilities for detailed analysis and interpretation.

August 24th, 2024 · 1 min read

Decal BuffergGeometry Merged with BufferGeometry (Part 1)

A simple and straight forward way to merge a decal Geometry with a buffer geometry and visualise the vertices.

July 26th, 2024 · 1 min read
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